Steal a Superpower Card Rarities: God, Secret, and Ancient Explained

Steal a Superpower card rarities explained: the God, Secret, and Ancient tiers, badge pull data, Index rewards, and how to chase rarer cards.

If you have been ripping open ability packs without knowing what you are chasing, the Steal a Superpower card rarities ladder is the first thing to learn. Every card carries a power label and a rarity label. The official badges confirm God, Secret, and Ancient, while current Roblox product records name additional rarity bands such as Ethereal-Divine and Eternal-Oblivion. This guide therefore treats the three badge rarities as a subset, not the complete ladder.

Badge-confirmed rarities and the broader product taxonomy

The official Roblox badges directly confirm God, Secret, and Ancient, but they are not a complete rarity catalog. Current Roblox developer-product descriptions also name multiple other card rarity labels, so the badge list cannot establish the full ladder by itself.

RarityPull badgeBadge requirementPlayers earned (as of Nov 5, 2026)
GodGodly Pull!Pull a God card or rarer~41,000 (39%)
SecretSecret Pull!Pull a Secret card or rarer~25,000 (22%)
AncientAncient Pull!Pull an Ancient card~7,200 (2.8%)

Snapshot: badge counts and earn percentages as reported by steal-a-superpower.wiki on November 5, 2026, on a page captured November 7, 2026. These are player counts and badge-earn rates, not pack odds.

The badge wording establishes only the relationships stated by those badges: "God card or rarer," "Secret card or rarer," and an Ancient-card pull. It does not prove that Ancient is the overall ceiling, because current Roblox product records name additional rarity labels beyond this three-badge subset.

What the badge data tells you about the rarity funnel

Badge earn rates are not the same thing as drop rates, but they do reveal the shape of the grind. Roughly 39% of tracked players had landed a God-tier pull by the November 5, 2026 snapshot, about 22% had reached Secret, and only 2.8% had ever pulled an Ancient. That narrowing funnel means Ancient is the tier most players have never seen at all.

Ancient also gets special treatment in the game itself. The current game description asks whether players can pull an Ancient card and defeat Dominus Empyreus, the final boss, and the badge describes an Ancient pull as a truly legendary find. That makes Ancient an explicit endgame milestone, not proof that it is the overall rarest tier.

One caution worth repeating: those percentages describe how many players have earned a badge, not how likely a given pack is to contain a specific rarity. Bloxron's November 7 in-game FOUND IN capture separately reports Ancient-rarity rates for Rift, Mystery, and Supreme Packs. Treat those as a dated rarity-level snapshot; per-card and Luck-adjusted Ancient odds remain unestablished.

Does rarity change what a card does?

Not completely. Current in-game card data shows higher documented rarity bands carrying larger shown card multipliers and holder income, while each card still has its own moves and leveling unlocks its special. Rarity therefore correlates with documented card value, but it is not a universal proof that every higher-rarity card wins every combat matchup.

Rarity affects scarcity and Index progress, and the current documented card table also shows larger listed multipliers and holder income at higher rarity bands among the cards captured so far. Moves remain card-specific, so rarity is a useful signal rather than a complete combat ranking.

What the Index gives you for each rarity

The Index is Steal a Superpower's collection book, and its stated promise is that completing it earns permanent rewards for every rarity you collect. Two things matter for planning:

  • Every tier counts. The reward is tied to each rarity you pull into your collection, not just the top one.
  • The rewards are permanent. Unlike temporary potions, Index rewards are described as lasting progression. For reference only: the reviewed sources do not establish a universal potion duration or that every potion expires at the end of a session.

The exact payout attached to an individual rarity is not spelled out in the game's public description, so treat specific per-tier reward numbers from third parties with skepticism. What the badge data does make clear is where the bottleneck sits: God pulls are common enough that nearly four in ten tracked players have one, while Ancient pulls are so rare that they are usually the last box left unchecked before Index completion. If you want a deeper walkthrough of the collection system, the card rarities breakdown on steal-a-superpower.wiki covers the Index and rewards pages in more detail.

How to get more packs and push for rarer pulls

Packs come from multiple routes. Boss wins provide loot chests and ability packs, current codes can grant Legend or Mystery Packs, the Like + Join group freebie grants a Legend Pack, and current Roblox product records also list paid pack bundles. Boss farming remains a repeatable gameplay route, but it is not the only source.

Two optional shortcuts exist:

  • Game passes. According to the same November 5, 2026 wiki snapshot, a 2x Luck [PERMANENT] pass was listed at R$49, described as making rare cards twice as likely in every pack you open. It is an optional purchase — boss chests keep the packs coming either way — and you should confirm the live price in-game before buying.
  • Codes. Recent code rewards have included packs, not just potions. Eurogamer's list, confirmed working as of November 7, 2026, included a Mystery Pack reward, and IGN's Steal a Superpower codes guide, last updated November 6, 2026, listed a Legend Pack among its rewards. Codes rotate and expire without notice, so redeem early.

A practical rarity checklist

  1. Open every pack you earn instead of stockpiling — the Index only counts cards you own.
  2. Track which rarity tiers you have cleared, since the badges mirror that progress.
  3. Farm boss chests when you want volume and consider the luck pass only if you specifically want rarer tiers.
  4. Redeem pack codes before they lapse, and verify them against a maintained list rather than a video description.
  5. Check the official Steal a Superpower page on Roblox for the game's current description, badges, and pass listings.

Reading the ladder in context

The safest way to read the badge data is as a three-badge subset: God, Secret, and Ancient each mark notable pull milestones, but current Roblox product records name additional rarity labels. Do not turn the badge subset into a complete three-step ladder or call Ancient the overall top tier without a source that establishes the full ordering.

None of this requires spending. The free path — clear bosses, collect chests, open packs, complete the Index — is the same loop the passes accelerate. Knowing the tiers just tells you which pull to celebrate and which one to keep grinding for. If code rewards are part of your routine, keep a dated list handy, such as Eurogamer's Steal a Superpower codes page, which was verified on November 7, 2026.

FAQ

How many Steal a Superpower card rarities are there? Current in-game Index documentation lists Common, Uncommon, Rare, Epic, Legendary, Mythic, God, Secret, Cosmic, and Ancient as percentage-bonus rarity groups, with Exclusive shown separately without a percentage bonus in that capture. The badge-confirmed God, Secret, and Ancient tiers are only part of that Index list.

Which Steal a Superpower card rarity is the rarest? The reviewed sources do not establish one overall rarest rarity. Ancient has a dedicated badge and is highlighted in the game description, but current Roblox product records name additional rarity labels, so the badge snapshot alone cannot prove Ancient is the absolute ceiling.

Do badge percentages equal pack drop rates? No. Badge earn rates are not pack odds. Current in-game documentation separately reports FOUND IN rarity-by-pack rates; treat those as a dated in-game snapshot and recheck the live UI after updates.

Does a higher Steal a Superpower card rarity mean a stronger power? Not as a universal rule. Current in-game card data shows higher documented rarity bands with larger listed multipliers and holder income, but moves still vary by card. Treat rarity as one value signal, not a complete combat ranking.